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You want to really learn how to license?
by Rodney Long » 21 Nov 2006 12:04
Guys I invent, and I license my inventions
That's why I was invited here
I'm going to teach those who want to learn how, I'm going to teach you what an invention needs to be to get licensed, I'm going to teach you how without wasting time or money, and the hardest part,, I'm going to tell you when to drop an invention, because it can't be licensed.
It is true many inventions can make an inventor a decent living if they venture them, and these inventions would not be considered by any manufacturer, until after you can "prove" they have a market, then it might be possible to license them.
This may be what some inventors want to do,, and fine, go that route, different strokes for different folks, you will have a much better chance with more inventions that way. I personally would rather bang them out, let someone else do all the work, and I go to the mail box every month for the checks
It took me almost 5 years to learn how to invent "for" manufactures, and these are the inventors customers, not the consumer, when you plan on licensing your invention instead of venturing it.
The condensed version of the key to successful licensing is the three "rights" No invention licenses without them
You must first find the "right" problem
You must invent the "right" solution
You must choose the "right" manufacturer to license it to
I will cover each of these in detail, if there are enough inventors who care about learning how to invent for a living, I'm not talking about people who have one invention, and they have bet the farm on it, if it fails, they quit.
Sure it might be a few here have the first two rights, they just need the third, heck we can handle the third in under 30 days, That's the easy part.
I've never had one that had the first two rights take more than 30 days to license, most under two weeks, one I had a contract in a just 12 hours from the idea, to a faxed contract (took 8 days to get the check though)
A little about me
I worked in engineering, and maintenance up until 1999, with over 300 inventions in use today in heavy industry, none of these were consumer products, but trade secret process equipment, and machines. In 1999 I licensed my first invention, and quit my day job (big mistake), after the sales on it flopped, because of me not knowing how all this worked, I was stuck, and I was sunk. I decided I would invent as an independent for a living. I was a great inventor I knew, what I didn't know were the hard ropes of being an “independentâ€
Sure it might be a few here have the first two rights, they just need the third, heck we can handle the third in under 30 days, That's the easy part.
I've never had one that had the first two rights take more than 30 days to license, most under two weeks, one I had a contract in a just 12 hours from the idea, to a faxed contract (took 8 days to get the check though)
Not "some" cases, the invention must speak for it's self in all cases.
Because the "product" must speak for it's self to the consumer, the manufacturer knows this.
All you really need is some good drawings, I prefer CAD drawings, over even three D, most manufacturers prefer the same in a submittal.
By the way, never send anything un solicited , you ask before sending, or it will end up in the trash, not even considered
You want to really learn how to license?
by Rodney Long » 21 Nov 2006 12:04
Guys I invent, and I license my inventions
That's why I was invited here
I'm going to teach those who want to learn how, I'm going to teach you what an invention needs to be to get licensed, I'm going to teach you how without wasting time or money, and the hardest part,, I'm going to tell you when to drop an invention, because it can't be licensed.
It is true many inventions can make an inventor a decent living if they venture them, and these inventions would not be considered by any manufacturer, until after you can "prove" they have a market, then it might be possible to license them.
This may be what some inventors want to do,, and fine, go that route, different strokes for different folks, you will have a much better chance with more inventions that way. I personally would rather bang them out, let someone else do all the work, and I go to the mail box every month for the checks
It took me almost 5 years to learn how to invent "for" manufactures, and these are the inventors customers, not the consumer, when you plan on licensing your invention instead of venturing it.
The condensed version of the key to successful licensing is the three "rights" No invention licenses without them
You must first find the "right" problem
You must invent the "right" solution
You must choose the "right" manufacturer to license it to
I will cover each of these in detail, if there are enough inventors who care about learning how to invent for a living, I'm not talking about people who have one invention, and they have bet the farm on it, if it fails, they quit.
Sure it might be a few here have the first two rights, they just need the third, heck we can handle the third in under 30 days, That's the easy part.
I've never had one that had the first two rights take more than 30 days to license, most under two weeks, one I had a contract in a just 12 hours from the idea, to a faxed contract (took 8 days to get the check though)
A little about me
I worked in engineering, and maintenance up until 1999, with over 300 inventions in use today in heavy industry, none of these were consumer products, but trade secret process equipment, and machines. In 1999 I licensed my first invention, and quit my day job (big mistake), after the sales on it flopped, because of me not knowing how all this worked, I was stuck, and I was sunk. I decided I would invent as an independent for a living. I was a great inventor I knew, what I didn't know were the hard ropes of being an “independentâ€